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- FITini
-
- // This is the Sabutai Omnifighter data file
-
- [ObjectClass]
- l ObjectTypeNum = 18
-
- [ObjectType]
- st Name = "sabutai" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 0x7
- l Appearance = 0x020002a4
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 41 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 35 // Extent Radius in Meters
-
- [TreeData]
- l BuildingName = 205
- ul DmgLevel = 22
- //b BlocksLineOfFire = t
- l SetImpassable = 1
- //l XImpasse = 2
- //l YImpasse = 2
- l LowTemplate = 0x10000000
- l HighTemplate = 0x00000018
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- FITend
-